Dec 16, 2008, 06:28 PM // 18:28
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#2
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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GW currently fails because of the insane amount of options in it.
Let's not add more.
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Dec 16, 2008, 06:32 PM // 18:32
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#3
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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I wouldn't say GW fails because of the number of options - but I definitely agree that this is unnecessary and could really only lead to more class imbalances/issues.
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Dec 16, 2008, 06:41 PM // 18:41
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#4
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by zelgadissan
I wouldn't say GW fails because of the number of options - but I definitely agree that this is unnecessary and could really only lead to more class imbalances/issues.
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Don't me wrong - I'd throw the mother of all hissy fits if my sweeter then the sweetest sweet-ritualist (aka - as he is known among the PvP crowd - "that Factions bastard that ruined everything") would get binned or nerfed even more the he already was - but the fact remains that the guys at A.Net can't stay on top of what they created.
Here is where the game fails.
(I am still going to have a superb time dressing him up though! )
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Dec 16, 2008, 08:33 PM // 20:33
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#5
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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it is hard to balance a game with so many options, also there wont be enough attribute points to really take use of it. However if it was only a passive attribute, with a lot more attrib points available, without any skills so that you dont have to then it shouldn't be too hard to balance it. OFC with the very little amount of developers available to update GW1 i doubt they will do this.
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Dec 16, 2008, 08:47 PM // 20:47
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Balancing skills is like trying to cut all the branches of a 10 trees with the same length.
Add more branches and you make the task harder.
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Dec 16, 2008, 09:07 PM // 21:07
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#7
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Game is over 3 years old, and you want them to change one of the cornerstones of its foundation.... LOL.
/unsigned
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Dec 16, 2008, 10:14 PM // 22:14
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#8
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Frost Gate Guardian
Join Date: Sep 2007
Location: Michigan
Guild: Clan Dethryche [dth]
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The concept is fine, but mother-of-pearl it would be near impossible to try to balance every skill in the game. We see what an amazing job they do with balancing HA/GvG (big shoutout to the Dev team for the obnoxious buffing of Aura of the Lich for Lichway, all the while ignoring Smiteway...please don't bother reviewing them they're clearly balanced), and adding this would make players and Anet staff alike go buy a dangerous weapon in real life for obvious reasons that needn't be explained
Let's not add more troubles to the list, I'm fine with Primary and Secondary professions
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Dec 16, 2008, 10:16 PM // 22:16
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#9
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Frost Gate Guardian
Join Date: Sep 2007
Location: Michigan
Guild: Clan Dethryche [dth]
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accidental double post. edited
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Dec 16, 2008, 10:34 PM // 22:34
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#10
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Not a good idea, it would lead to even more problems with imbalance, in both PvE and PvP.
/unsigned
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Dec 17, 2008, 07:49 AM // 07:49
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#11
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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You're pretty much suggesting more attributes for each class. Everyone who posted above me has already explained the consequences. If you want variety for a class use secondaries, or ask Anet to create things like the pve titles in GW1. Only in GW2 they can be PvP, balanced, and give more of a variety. The latter is unlikely, so stick with using your secondary to create a unique, personalized character.
/unsigned
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